emd3000

emd3000 — post-production automation

AI-powered workflows for the post- production age.

We design and build intelligent automation systems that replace or dramatically accelerate the repetitive, time-consuming parts of post-production — from VFX compositing and motion graphics to color grading and asset management.

  • V1VFX compositing
  • V2Motion graphics
  • A1Color grading
  • A2Asset management

02 — What we do

Three ways in.

V101

Workflow Audit & Opportunity Mapping

We analyze your existing post-production pipeline and identify exactly where AI automation delivers the highest ROI.

V202

Custom AI Pipeline Development

Bespoke workflow builds tailored to your project — for example automated motion-graphics pipelines.

V303

AI Tool Integration

Seamless embedding of generative models and computer-vision systems into your existing software environment.

ComfyUIHoudiniBlenderUnreal EngineRealityCapturePTGuiLeica CycloneCloudCompareMeshLabComfyUIHoudiniBlenderUnreal EngineRealityCapturePTGuiLeica CycloneCloudCompareMeshLab

03 — How it works Draft copy

  1. 01 / 03MapWalk through the pipeline shot by shot. Find the repetitive steps.
  2. 02 / 03BuildPrototype the automation on your real footage, not on demos.
  3. 03 / 03EmbedPlug it into the tools your team already uses and hand it over.

04 — Samples

Eleven projects from the timeline.

Project_00Track 01

Simulating Cell Growth

Dijkstra's shortest-path algorithm

Based on the famous algorithm, neuronal growth was visualized for a documentary on intelligence.

  • Algorithms

1 clipdrag / swipe →

Project_01Track 02

Photogrammetry

UAV & ground, small to large scale

Small- and large-scale photogrammetry via UAV or on the ground. Operated various drones and cameras, merged the data and reconstructed mostly via RealityCapture and PTGui.

  • RealityCapture
  • PTGui
Photogrammetry — frame 2Photogrammetry — frame 3Photogrammetry — frame 4Photogrammetry — frame 5Photogrammetry — frame 6

6 clipsdrag / swipe →

Project_02Track 03

Large-Scale LiDAR Scanning

BLK2GO × Leica Zurich

Large-scale LiDAR scanning via BLK2GO in cooperation with Leica Zurich. Scans were post-processed to point clouds and polygons in Leica Cyclone, CloudCompare, MeshLab, RealityCapture and others.

Converted to polygons, the scans became the foundation for precise camera reprojections to reconstruct movie sets and virtual walkthroughs. They were merged into a large-scale polygonal model of the city of Zurich, with high detail in specific regions.

  • Leica Cyclone
  • CloudCompare
  • MeshLab
  • RealityCapture
Large-Scale LiDAR Scanning — frame 2Large-Scale LiDAR Scanning — frame 3

3 clipsdrag / swipe →

Project_03Track 04

Tracking & Reconstruction

360 cams, NeRFs, photogrammetry, metadata

Merging tracking data of objects in videos from various sources: 360 cams, photogrammetry, NeRFs, camera metadata and more.

Designing anatomically and physically accurate adaptations of humans, animals and other assets. HQ-HDRI generation via 180° fisheyes and multi-exposures. The Facial Action Coding System was used to redesign facial expressions, and motion sequences and physique were transferred from one “actor” to a digital copy.

  • FACS
  • HDRI
  • NeRF
Tracking & Reconstruction — frame 1Tracking & Reconstruction — frame 2Tracking & Reconstruction — frame 11Tracking & Reconstruction — frame 13Tracking & Reconstruction — frame 14Tracking & Reconstruction — frame 15

18 clipsdrag / swipe →

Project_04Track 05

Physical Testing of Impacts

R&D for final simulations

A collection of R&D work that builds the base for final simulations in Houdini and Blender: meteor impacts, bullet impacts, grenades and more.

  • Houdini
  • Blender

11 clipsdrag / swipe →

Project_05Track 06

Flocking R&D

One million drones over Basel

Boids and other flocking algorithms used to mimic a fish or bird flock of one million AI-controlled drones guarding a building in Basel.

  • Boids

4 clipsdrag / swipe →

Project_06Track 07

Multimodal AI Workflows for Prototyping

V2V · I2V · T2V in ComfyUI

Image and video generation and manipulation workflows — V2V, I2V, T2V and more. A showcase of prototyping visualization workflows with open and closed source models in ComfyUI.

ControlNets for motion and scene transfer with multimodal approaches. Researched sigma curves and mel-band transformers and built automatic pipelines that reprocessed whole feature films locally, as well as audio manipulation.

  • ComfyUI
  • ControlNet
Multimodal AI Workflows for Prototyping — frame 1

5 clipsdrag / swipe →

Project_07Track 08

Unreal Previz & Blender Outtakes

Classic VFX pipelines in VR

Previz and R&D for VR, showing classic VFX pipelines.

  • Unreal Engine
  • Blender

5 clipsdrag / swipe →

Project_08Track 09

R&D: VR Therapy Tools

Reconstructing lost family members

Reconstructing deceased family members and writing budget proposals. Coached a VR-therapy startup in Hamburg (FAMCONS, Christian Lessiak).

Created budget proposals for VR production, designed moods for the “patient view” and developed VR-therapy methods together with the therapist.

  • VR
R&D: VR Therapy Tools — frame 1R&D: VR Therapy Tools — frame 2

2 clipsdrag / swipe →

Project_09Track 10

R&D: 360° Cam on UAV

Reprojection of stabilized 360 backplates

To simulate a POV out of a flying object — a car picked up on a chain hanging from a helicopter — I went through a heavy R&D phase with tests on consumer hardware. The final shot, under my supervision, was then shot with a cinedrone.

  • UAV
  • 360°

3 clipsdrag / swipe →

Project_10Track 11

Underwater Camera & Object Tracking

Markers, survey cams, dome distortion

A very special and complicated task: visual object and scene tracking via markers and various survey cams, merged into a single camera / object track.

Difficulties came from the optical characteristics of the water, from setting up underwater, and from the breath of the actress. Special lens grids were used and the dome distortion of the cinecamera was calculated.

  • Tracking
  • Lens grids
Underwater Camera & Object Tracking — frame 1Underwater Camera & Object Tracking — frame 2

6 clipsdrag / swipe →

05 — Contact

Thank you
for watching.

eugendanzinger@gmail.com